MA Course Project focused on creating a Dynamic water system exploring different techniques such as Gerstner Waves, Flow Maps, Render targets and many other features. After, Creating the water system i showcased the water systems in the environment above. To see a detailed view of the development of the project please see my blog: https://iby-z.blogspot.com/
Desert Dungeon Environment
Here is a development video demonstrating the flow map system i implemented:
During the development of the environment. I didn't like using the SImple Grass Wind Node as it felt like the foliage was doing some kind of hula dance. I know i could hide it by adding more animation techniques in the material editor but i still wanted t