I wanted to make a convincing-looking water simulation for potion bottles. Big thanks to @SimonSchriebt, @Minionsart and Gregory Oliveira for the initial ideas and inspirations. I then added some distortion and side to side movement on the bottle to push the believability a bit further. I then used a Finterp to smooth out and delay the animation like real water.
I made the project available for purchase:
Fab Asset: https://www.fab.com/listings/0b6d30dc-dacd-42b9-8517-b73e1e577063
Twitter Post: https://twitter.com/Iby_ZAhmed/status/1226119760091516928
Video Demo