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Battle Mech

I wanted to use the Pivot Painter in UE4. Sadly it was only available on 3DS Max So I went ahead and decided to learn the software. I saw was Tim Bergholz's (Chamferzone) Mech Tutorial. It's AMAZING! With the help from chamferzone's friendly discord Server, I learned very quickly.

I decided to texture it differently from Tim's version of the Mech. I wanted to make the Mech look even more difficult to destroy and more initimidating so I based the texture on the nanosuit from crysis, you can see hexagon patterns on the Mech. Mwahaha!

I decided to texture it differently from Tim's version of the Mech. I wanted to make the Mech look even more difficult to destroy and more initimidating so I based the texture on the nanosuit from crysis, you can see hexagon patterns on the Mech. Mwahaha!