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Lighting and Composition Practice

I wanted to figure what ray-tracing is all about since RTX GPUs are coming out so I did a bit of Rendering using Arnold in Maya. I see how the RTX GPUs will be making a difference. it takes a lot of time just to render a scene! It gave me a good opportunity to fully understand Lighting and Composition.

Global Illumination (Light bouncing from the walls to the Cylinder and Cube)

Global Illumination (Light bouncing from the walls to the Cylinder and Cube)

Reflections from Sphere

Reflections from Sphere

Caustics

Caustics

all Lighting techniques combined

all Lighting techniques combined

3 point Lighting with Golden Ratio Composition

3 point Lighting with Golden Ratio Composition